AI Insights · Timothy · October 2022
Top Down Games on iOS in Oceania: Q3 2022 Performance
Explore the performance metrics of the top 5 top-down games on iOS in Oceania for Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 top-down games on iOS in Oceania demonstrated varied performance metrics across downloads, revenue, and active users. Here's a closer look at how each of these games fared during the quarter.
X-HERO saw significant growth in weekly revenue, starting at around $11.3K in late June and peaking at approximately $90.2K in mid-September. Weekly downloads also showed a notable increase, rising from 1.3K at the start of the quarter to around 68.3K in mid-September. The game’s active users followed a similar upward trend, beginning at 3.4K and reaching about 124.2K by late September.
Survivor!.io experienced impressive growth in weekly revenue, starting modestly at $798 in late June and escalating to approximately $52K by the end of September. Downloads surged from 738 in late June to 52.6K in late August, before stabilizing around 18.9K by the end of September. Active users saw a significant boost, growing from 465 in late June to about 86.6K by the end of the quarter.
Magic Tiles 3: Piano Game maintained steady weekly revenue throughout the quarter, with figures hovering around $3K to $3.7K, before a slight decline to approximately $1.9K by late September. Downloads fluctuated, peaking at 16.6K in mid-September. The game’s active users showed a consistent increase, starting at 94.3K in late June and reaching about 126.8K by the end of September.
Crowd Evolution! had modest weekly revenue, peaking at $706 in early August. Weekly downloads were more robust, starting at 6.4K in early July and peaking at 20.1K in early August, before settling around 8.4K by the end of September. Active users increased from 22.9K in late June to a peak of 50.5K in early August, before stabilizing around 35.7K by the end of the quarter.
Among Us! displayed stable revenue trends, starting at $697 in late June and ending at approximately $1.3K by late September. Downloads began at 14.6K and showed a steady pattern, closing the quarter at 11.2K. Active users started at 47.2K and showed a slight dip mid-quarter, before recovering to 43.1K by the end of September.
These insights are derived from Sensor Tower data, offering a comprehensive view of the top 5 top-down games' performance on iOS in Oceania for Q3 2022. For more detailed insights, visit Sensor Tower.